Plexus

Rowbyte Plexus插件介绍

Plexus是aescripts发布的AE 3D粒子插件。先更新Plexus 2.0.10 最新版本

此插件类似 Trapcode Form,优势是渲染速度快,支持3D模型导入。

你可以将3D模型,存储为兼容性高的OBJ格式,导入AE可作为粒子发射器。

你还可以借助路径,和文字以及灯光创建粒子发射,操作模式有违常规。

同时直接提供六种自定义特效,分形,颜色,球形场和阴影……

官方介绍:http://aescripts.com/plexus/

 

插件支持WIN系统64位:After Effects CS5, CS5.5, CS6, CC。

 

Plexus is a Next Generation 3D Particle System Plugin designed for Adobe After Effects.

  • Create stunning generative art with ease
  • Highly integrated into After Effects, native camera and light aware
  • Breakthrough modular workflow, that is infinitely configurable
  • Create Organic Structures using powerful replication tools
  • Effectors to create physical simulations
  • High quality custom rendering engine
  • Depth of field
  • 32 Bit rendering
  • Control over rendering order

New Features in Plexus 2:

  • New Layers Object: Get Point Data from not just Point Lights, but also 3D Null Layers, Spot Lights and all 3D Layers in the composition. You can use 3D Tracking data directly without any expressions.
  • Facets: Generate Facets between points and control its properties based on the distance between its vertices. You can use any lights in the composition to shade the Facets.
  • Facet Effectors: Modify Position, Color and Rotation properties of Facets using Noise Effector,
    Spherical Effector and Layer Map Effectors.
  • Triangulation: Triangulate point clouds and reconstruct geometry from points automatically.
    Control the properties of triangles based on the distance between vertices. Choose between Nearest Triangles, Outer Hull and Mesh Triangulation modes to achieve different types of Triangulation.
  • Render Objects: Create multiple Render Objects to render multiple points/sprites/lines/facets
    using the same vertex data and control them using groups.
  • and more: Random Sprite Modes, Improved OBJ Support, 3D Beams, 3D Splines, Instances & Echo, Instance Containers (OBJ Containers), Time-Distance Smoothing, Intuitive Graph based UI, Adobe Illustrator Export, Experimental OpenGL Renderer with HQ Depth of Field
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